When Not to Draw Trumps: 3 Situations to Delay
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The default rule
In suit contracts, when we learn bridge, the default plan is:
- Win the lead
- Draw opponents' trumps
- Then cash winners or set up side suits
Often this works because the declaring side has more trumps than the defenders and can afford to play 2 or 3 rounds of the suit, and still have extra left for later. Lots of the time we don't actually have that luxury, and have to delay drawing trumps. We don't necessarily need to delay for long, maybe a trick or two.
So "draw trumps first" is a good starting point. But we need to develop some instincts around it, rather than just an inflexible rule.
When you should delay drawing trumps
There are three common situations where delaying trumps is right.
1) Ruff losers in dummy
One of my favourite rules - when dummy has a short suit (0, 1 or 2 cards in a suit), often you get ruffs by playing that suit, until dummy runs out, then ruff! Simple hey? And very effective. One of the cornerstone strategies in bridge.
If you draw trumps too early, dummy may run out of trumps and you lose the chance to ruff.
2) You must establish a side suit first
Very often, probably 75% of the time if I have to give it a number, we want to set up our side suits BEFORE drawing trumps. Our side suits are often the most lucrative source of tricks.
The key concern: Trumps often act as entries, or they stop the enemy from cashing all their winners - because we can trump them. If we deplete dummy of trumps, sometimes we can't stop the enemy's attack.
3) You need to preserve entries and communication
Some contracts fail because declarer draws trumps too fast and then cannot reach the right hand at the right time. Communication is just a fancy word for being able to get to a hand - for example, an Ace is a trick, but it is also a ticket to getting to the hand with the Ace in it. Think about taking a finesse, we need to be in the correct hand to do it, how do we get to the correct hand - perhaps the trump Ace? As perhaps you can start to imagine, trumnps are also good for moving from one hand to another at a critical moment.
Hot tip: It can take a while for a bridge player to start seeing trumps as "entries". One of the biggest resources in bridge is entries, we need to use them wisely.
If we don't have entries, we can't move between hands when we need to.
Where to next
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